Introduction xxi Chapter 1 Getting to Know Autodesk(r) 3ds Max(r) 2013 1 Introducing the New 3ds Max 2013 Features 1 Getting Started with Autodesk 3ds Max 4 Touring the Interface 6 The Menu Bar 6 The Quick Access Toolbar 8 The Information Center Toolbar 8 The Main Toolbar 9 Docked and Floating Toolbars 10 Toolbar Flyouts 15 The Viewports 15 Tools for Working with the Viewports 16 Getting to Know the Command Panel 19 Understanding the 3ds Max Tools 20 Working with Objects 27 Selecting and Moving Objects 27 Rotating and Scaling Objects 31 Copying an Object 34 Selecting Multiple Objects 36 Naming Selection Sets 42 Editing Named Selection Sets 42 Getting the View You Want 45 Understanding the Perspective Viewing Tools 45 Using Multiple Viewports 51 Changing the Viewport Display and Confi guration 54 Working with the Custom UI And Defaults Switcher 61 The Bottom Line 64 Chapter 2 Introducing Objects 67 Understanding Standard Primitives 67 Adjusting an Object's Parameters 69 Accessing Parameters 76 Introducing the Standard Primitive Objects 76 Modeling Standard Primitives with Modifi ers 80 Adding a Modifier 81 Accessing Modifier Parameters 84 Placing Modifiers Where You Want Them 87 Using the Modifier Stack Tools 89 How 3ds Max Sees Objects 91 Making Clones That Share Properties 92 Creating an Instance Clone 92 Creating a Reference Clone 94 Scaling and Rotating Objects with Transform Tools 97 Making a Clone Unique 100 Cloning a Modifier 101 Introducing Extended Primitives 103 Modeling a Couch 104 Working with Groups 111 Grouping the Components of the Couch 111 Working within Groups 113 Disassembling Groups 115 The Bottom Line 116 Chapter 3 Creating Shapes with Splines 117 Drawing with Splines 118 Drawing Straight-Line Segments 119 Constraining Lines Vertically and Horizontally 121 Drawing Curves 122 Lathing a Spline 124 Modifying a Shape Using Sub-object Levels 126 Adjusting the Lathe Axis 127 Flipping Surface Normals 129 Smoothing Spline Corners 130 Adjusting Tangent Handles 134 Creating Thickness with a Spline 136 Detailing the Wineglass Base 140 Finishing the Wineglass 146 Outlining and Extruding Splines 147 Drawing Accurate Splines 148 Giving Walls Thickness 149 Using Grids and Snaps to Align Objects Accurately 151 Adjusting a Wall Location 157 Combining and Extruding Primitive Splines 161 Combining Splines 162 Joining Closed Splines with Boolean Tools 167 Creating a Solid Form with Splines 169 Introducing the Other Spline Types 173 Editing Splines 176 Placing and Beveling Text 177 The Bottom Line 181 Chapter 4 Editing Meshes and Creating Complex Objects 183 Creating Openings in a Wall with Boolean Operations 183 Hiding Shapes That Get in the Way 184 Creating the Shape of the Opening 186 Subtracting the Opening from the Wall 188 Creating Multiple Openings in a Single Wall 190 Making Changes to the Opening 191 Tracing a Sketch 194 Using a Bitmap Image 195 Scaling the Image Plane to the Model's Size 198 Tracing the Image 201 Building Objects from Traced Lines 204 Editing Meshes 214 Creating a Tapered Wall 214 Converting the Spline to a Mesh 217 Moving a Single Mesh Vertex 221 Tapering the Top of the Wall 227 Using Instanced Clones to Create Symmetrical Forms 231 Adding a User Grid to Aid Tracing 231 Building the Tower Walls 233 Adding the Vaulted Ceiling 237 Creating the Smaller Towers 244 Drawing the Remaining Walls 247 Attaching Objects to a Mesh 253 Smoothing Meshes 255 Smoothing within a Mesh 255 The Smooth Modifi er 258 Creating and Modifying Objects Using Box Modeling 259 Preparing a Box for Box Modeling 259 Using the Transform Toolbox 269 Creating Clones with Array and Snapshot 271 Creating a Pew Grid with Array 272 Creating a Multitransform Polar Array 275 Creating Multiple Clones Using Snapshot 278 The Bottom Line 280 Chapter 5 Working with External Design Data 281 Creating Topography with Splines 282 Updating Changes from an AutoCAD File 287 Exploring Terrain Options 289 Setting Up an AutoCAD Plan for 3ds Max 292 Importing AutoCAD Plans into 3ds Max 297 Extruding the Walls 299 Extruding Exterior Wall Headers 301 Extruding the Mullions 302 Creating Interior Wall Headers 302 Adding Glass 305 Creating a Floor with Openings 307 Exploring the Manage Links Dialog Box 312 Editing Linked AutoCAD Files 315 Understanding the Block Node Hierarchy 316 Understanding the Manage Links Options 319 Understanding File Link Settings 320 Importing Adobe Illustrator Files into 3ds Max 325 Importing Autodesk Inventor Files into 3ds Max 329 Using the Substitute Modifier with Linked Geometry 332 Importing a Truss 334 Linking Revit Files into 3ds Max 337 Linking the Revit File in 3ds Max 338 Using the Scene Explorer 341 Importing FBX Files into 3ds Max 344 The Bottom Line 347 Chapter 6 Organizing and Editing Objects 349 (Re)Naming Objects 349 Renaming the Ceiling Fixtures 353 Organizing Objects by Layers 355 Setting Up Layers 356 Assigning Objects to Layers 357 Assigning Color to Layers 360 Understanding the Icons in the Layer Dialog Box 365 Lofting an Object 366 Setting Up the Shapes to Form the Pedestal 366 Lofting a Shape along a Path 369 Using Different Shapes along the Loft Path 370 Fine-Tuning a Loft Object 374 Using the Instance Clones to Edit the Loft 379 Using the Noise Modifier 383 Modeling with Soft Selection 384 Extruding with the Sweep Modifier 390 Aligning Objects 394 The Bottom Line 398 Chapter 7 Light and Shadow 401 Lighting Your Model 401 Understanding the Types of Lights 401 Adding a Spotlight to Simulate the Sun 406 Moving a Light 408 Editing a Spotlight 410 Changing the Light Type 412 Rendering a View 414 Ambient Light 417 Faking Radiosity 419 Adding a Highlight with an Omni Light 423 Looking at Omni Light Options 426 Adding Shadow Effects 430 Softening Shadow Edges 432 Understanding Shadow Maps 432 Using Ray-Traced Shadows 435 Using Advanced Ray Traced and Area Shadows 437 Playing in the Shadows 440 Using Two Suns 440 Adding a Second Sun 442 Using Unseen Objects to Cast Shadows 445 Using a Clone to Cast Shadows 447 Using the Light Lister 449 Using Scene States 451 The Bottom Line 454 Chapter 8 Enhancing Models with Materials 455 Understanding Bitmap Texture Maps 455 Diffuse Color Maps 456 Surface Properties 461 The Architectural Material's Physical Qualities Rollout 462 The Special Effects Rollout 463 Ink 'n Paint Material 464 DirectX Shader 465 Adding Materials to Objects 465 Adding a Map Path to Help 3ds Max Find Bitmaps 465 Understanding Material Libraries 472 Editing Materials 473 Using Bump Maps 474 Creating a New Material 477 Adding Material Mapping Coordinates 479 Understanding Mapping Coordinates 483 What Happens When You Add the Mapping Coordinates? 483 Adjusting the UVW Map Gizmo 484 Using the Standard Material 491 Map Scalar Modifi ers 493 Spline Mapping 496 Adding Entourage 499 Hiding Unwanted Surfaces with Opacity Maps 499 Adjusting an Object to a Bitmap Shape 508 Assigning Materials to Parts of an Object 509 Creating a Multi/Sub-object Material 509 Applying a Sub-material to an Object's Surface 512 Exploring the Autodesk Materials 514 Adjusting the Autodesk Material Parameters 516 Using the Material Explorer 517 The Material Utilities 519 Modeling with Displacement Maps 522 Using the Displace Modifi er ... |
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