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Character Development And Storytelling For Games

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Character Development And Storytelling For Games

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作 者:Lee Sheldon

出 版 社:

出版时间:2012年11月14日

I S B N:9781435461048

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内容简介

作者简介

Lee Sheldon is associate professor and co-director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed over 20 commercial video games and MMOs. His book Character Development and Storytelling for Games is required reading for many game developers and in game design programs at some of the world's most distinguished universities. Lee is a contributor to several books on video games, including Well-Played 2.0 from Carnegie-Mellon's ETC, Writing for Video Game Genres from the IGDA, and Game Design: An Interactive Experience and Second Person. He is cited in many publications, and he is a regular lecturer and consultant on game design and writing in the U.S. and abroad.

作者简介

目录

Introduction. Part I. BACKGROUND. 1. Myths and Equations. 2. The Story Remains the Same. Part II. CREATING CHARACTERS. 3. Respecting Characters. 4. Character Roles. 5. Character Traits. 6. Character Encounters. Part III. TELLING STORY. 7. Once Upon a Time. 8. Respecting Story. 9. Bringing the Story to Life. 10. Story Chiropractics. 11. Editing. 12. The Roots of a New Storytelling. 13. Modular Storytelling. Part IV. GAMES PEOPLE PLAY TODAY. 14. Types vs. Genres. 15. Console Games. 16. Casual Games. 17. Social Games. 18. Virtual Worlds. 19. Applied (Serious) Games. 20. Real World Games. Part V. REFLECTIONS. 21. The Responsible Writer. Part VI. APPENDICES. Appendix A. Opinionated Bibliography. Appendix B. Developer Primer on Building Writing Teams. Index.

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